8 min read

Learning Step-Level Rewards from Preferences for Sparse RL

AI

ThinkTools Team

AI Research Lead

Introduction

Reinforcement learning has long been celebrated for its ability to teach agents to accomplish complex tasks by maximizing cumulative rewards. Yet, the same reward signal that fuels progress can also become a stumbling block when it is sparse, delayed, or noisy. In many real‑world scenarios—think autonomous navigation, robotic manipulation, or game playing—the agent receives a non‑zero reward only upon reaching a distant goal, leaving it with little guidance during the intermediate steps. Traditional reward shaping techniques, which hand‑craft dense reward functions, are often brittle and domain‑specific. A more principled alternative is to learn the reward function itself from human feedback, a paradigm that has recently gained traction under the umbrella of preference‑based reinforcement learning.

The tutorial we explore here, How We Learn Step‑Level Rewards from Preferences to Solve Sparse‑Reward Environments Using Online Process Reward Learning (OPRL), demonstrates a concrete method for turning sparse rewards into dense, step‑by‑step signals without any manual engineering. By leveraging trajectory preferences—pairs of short clips where a human or an automated oracle indicates which one is preferable—the OPRL framework trains a neural reward model that predicts a reward for every individual step. This dense reward signal then guides the policy network, allowing it to learn efficient trajectories in environments that would otherwise be intractable.

What makes OPRL particularly compelling is its online nature. Unlike offline preference learning, which requires a large batch of human annotations before training can commence, OPRL interleaves data collection, preference generation, and reward model training in a continuous loop. This tight coupling ensures that the reward model evolves in tandem with the agent’s policy, constantly refining its predictions as the agent explores new regions of the state space. The result is a learning pipeline that is both data‑efficient and scalable, capable of handling high‑dimensional observations and complex dynamics.

In the sections that follow, we walk through each component of the OPRL pipeline in detail. We start by describing the maze environment that serves as a testbed, then move on to the architecture of the reward‑model network and the mechanisms for generating preferences. Next, we dissect the training loop that orchestrates policy updates, reward model refinement, and evaluation, and finally we analyze how the agent’s performance improves over time. By the end of this tutorial, you should have a clear understanding of how to implement OPRL in your own projects and how it can unlock new possibilities for reinforcement learning in sparse‑reward settings.

Main Content

The Maze Environment as a Sparse‑Reward Benchmark

The maze environment chosen for this tutorial is a classic grid‑world with stochastic dynamics and a single terminal state that yields a reward of +1. All other states provide a reward of 0, making the environment a textbook example of sparse rewards. The agent starts at a random location and must navigate to the goal while avoiding obstacles. Because the reward is only observed upon reaching the goal, naive policy gradient methods struggle to learn any meaningful policy; the signal-to-noise ratio is essentially zero for most steps.

To make the environment more realistic, the maze incorporates partial observability: the agent receives a local view of the grid rather than the full map. This forces the policy to learn a form of memory or belief state, further complicating the learning process. The sparse‑reward nature of the maze, combined with partial observability, creates a challenging testbed for OPRL, allowing us to observe how dense step‑level rewards can guide exploration and policy improvement.

Reward‑Model Network: From Trajectories to Step‑Level Signals

At the heart of OPRL lies a neural network that maps observations (and optionally actions) to a scalar reward estimate for each time step. The architecture typically consists of a convolutional backbone for processing visual inputs, followed by a fully connected head that outputs the reward. The network is trained to minimize the mean‑squared error between its predictions and the target rewards inferred from trajectory preferences.

The target rewards are not directly observed; instead, they are derived from pairwise comparisons of short trajectory snippets. For each pair, the preference oracle indicates which snippet is better. The reward model is then optimized so that the sum of predicted rewards along the preferred snippet exceeds that of the other by a margin. This margin‑based loss encourages the model to assign higher cumulative rewards to trajectories that humans deem preferable, effectively learning a dense reward landscape that aligns with human intuition.

Because the reward model is updated online, it must be robust to non‑stationary data distributions. Techniques such as experience replay buffers, gradient clipping, and adaptive learning rates are employed to stabilize training. Moreover, the model’s predictions are periodically evaluated against held‑out preference pairs to guard against overfitting.

Preference Generation: Human or Synthetic?

Generating preferences is a critical step in the OPRL pipeline. In a fully human‑in‑the‑loop setup, a worker watches two short clips and selects the one that achieves the goal more efficiently or appears more natural. However, human labeling is expensive and slow, especially when the agent is still exploring unfamiliar parts of the state space.

To mitigate this cost, the tutorial demonstrates a hybrid approach. Initially, a small set of human preferences is collected to bootstrap the reward model. As the agent improves, the system automatically generates synthetic preferences by comparing trajectories that differ only in minor aspects, such as the number of steps taken or the proximity to obstacles. These synthetic preferences are then verified by a lightweight classifier trained on the human data, ensuring that the synthetic labels remain faithful to human judgments.

This strategy allows the preference generation process to scale with the agent’s learning progress, maintaining a steady stream of high‑quality training data without overwhelming human annotators.

Training Loop: Policy, Reward, and Evaluation in Harmony

The OPRL training loop is a carefully choreographed dance between policy optimization, reward model refinement, and evaluation. Each iteration proceeds as follows:

  1. Data Collection: The current policy interacts with the maze environment for a fixed number of episodes, producing a batch of trajectories.
  2. Preference Sampling: From these trajectories, pairs of snippets are selected and labeled either by humans or synthetic oracles.
  3. Reward Model Update: The reward network is trained on the labeled pairs using the margin‑based loss described earlier.
  4. Policy Update: The policy is updated using a standard actor‑critic algorithm, but the reward signal is now the dense predictions from the reward model rather than the sparse environmental reward.
  5. Evaluation: The updated policy is evaluated on a separate set of test episodes to monitor progress.

Because the reward model is updated after every data collection phase, the policy always receives the most recent dense reward estimates. This continual feedback loop accelerates learning: as the agent discovers new states, the reward model adapts, which in turn guides the policy toward more promising regions of the maze.

The tutorial provides code snippets that illustrate how to implement each component in PyTorch, including the construction of the convolutional reward head, the margin‑based loss function, and the asynchronous data pipeline that feeds preferences into the training loop.

Observing Performance Gains: From Random Walks to Goal‑Oriented Navigation

The final part of the tutorial showcases a series of plots that track the agent’s success rate over training time. In the early stages, the policy behaves like a random walk, rarely reaching the goal. As the reward model matures, the agent begins to exploit the dense reward signal, taking increasingly efficient paths. By the end of training, the success rate climbs from near zero to over 90%, all without any handcrafted reward shaping.

Beyond raw success rates, the tutorial also examines the learned reward landscape. Visualizations of the predicted reward map reveal a gradient that points toward the goal, confirming that the reward model has captured the underlying task structure. This emergent reward shaping is entirely data‑driven, highlighting the power of preference‑based learning.

Conclusion

Online Process Reward Learning represents a significant step forward in addressing the perennial challenge of sparse rewards in reinforcement learning. By converting human preferences into dense, step‑level reward signals, OPRL eliminates the need for manual reward engineering and opens the door to more natural, human‑aligned policies. The tutorial demonstrates that this approach is not only theoretically sound but also practically viable, with a clear implementation pathway in modern deep learning frameworks.

The key takeaways are that a well‑designed reward model can learn to predict meaningful rewards from limited preference data, that an online training loop keeps the reward and policy in sync, and that even simple environments like a maze can benefit dramatically from this paradigm. As reinforcement learning continues to move toward real‑world applications, methods that reduce human effort while preserving performance will become increasingly valuable.

Call to Action

If you’re excited to bring OPRL into your own projects, start by replicating the maze example and experimenting with different reward‑model architectures. Consider extending the preference generation pipeline to incorporate active learning, where the system queries humans only for the most informative trajectory pairs. Finally, share your findings with the community—whether through blog posts, open‑source code, or conference talks—so that we can collectively refine these techniques and unlock new possibilities for reinforcement learning in sparse‑reward domains.

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